Can anyone advise me what I'm doing wrong here?
Following a tutorial where the ground layer has an incline of about 5 degrees. The layer above it is a face extruded in Z, duplicated from the ground and with a bevel on the corner vertex to create a curve.
I've duplicated the outer faces of this curve, separated by selection into a new object. What I'm trying to do is to extrude these faces along normals to create a outer pavement layer. In the tutorial I'm following these extruded faces follow the incline of the ground layer's slope. When I try to recreate this, they're following the global x and y axes.
I have already tried to change the rotation of the object, where transform affects only origins, but the results are the same. That said, I am a little bit unfamiliar with adjusting origin rotations.
Thank you in advance for any and all help!