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I have a cube transposing a plane and just one light. The shadow casted is weird. There is something missing at the corner. When I switch to Cycles, I got the correct shadows.

enter image description here enter image description here

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  • $\begingroup$ That artifact is called "Peter Panning", by the way. $\endgroup$
    – Wyck
    Oct 23, 2022 at 15:14

2 Answers 2

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You need to enable the Contact Shadows option of the light, and increase the Distance value:

enter image description here

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  • $\begingroup$ I have just started learning Blender. It might be very basic, right? Thanks! $\endgroup$ Oct 22, 2022 at 22:21
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Further to @moonboots' suggestion ...

In EEVEE, direct-light shadows are achieved by shadow mapping, which can give rise to artefacts where the fakery fails. 'Bias' is one of the fudge-factors made available to relieve some self-shadowing artefacts, but may introduce some undesirable side-effects of its own.. (which you can see if you read down, from the link)

Your offset shadow is one of the side-effects, if Bias is set too high for the circumstances.

The maps are constructed per shadow-casting lamp, so the adjustments can be found in the lamp's settings:

enter image description here

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  • $\begingroup$ Really thanks! Both answers were very helpful. $\endgroup$ Oct 22, 2022 at 22:20

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