I am trying to do a "simple" thing which turns out quite frustrating.
I want to attach a "rope" between two points and have that rope be a rigid body so it can knock stuff over.
For the rope I've used this technique: Link to StackExchange Post
My rope consists of a curve, subdivided and converted into a mesh. Then I apply the softbody modifier, no problem here, works as expected. But no matter where I place the rigid body modifier (passive, animated) and which collision shape I use (tried them all), the objects won't collide with each other. Also setting both objects to active rigid bodies and the rope to be animated it did not work.
I also tried to export it as Alembic and import it again onto a model with rigid body activated as well but no luck either. This imported model has real faces though as opposed to the initial string of vertices with softbody simulation. Still no colliding. See pictures here: