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I have a pretty powerful pc that should run this perfectly but I'm getting a lot of lag when doing this. when I deform anything that has a normal map, it doesn't want to handle it very well and it even does this with no other textures besides the normal map. earlier I did mess around with the actual normals of the model but that doesn't seem to do anything when I replicate the issue on other models. in fact, they all get the same issue of not being able to handle a normal. I know this site really doesn't like performance questions but the reddit wasn't too much help

even this causes it to be slow

enter image description here

here is the blend file

let me know if textures are needed. although they really shouldn't be

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  • $\begingroup$ Performance when deforming a mesh that requires normal information is slow for reasons mentioned in this report: developer.blender.org/T64458, but i can neither say if this is limited to eevee nor judge if a performance of ~5fps when moving or re-posing is lower than usual. $\endgroup$
    – Ismir Egal
    Oct 20, 2022 at 3:40
  • $\begingroup$ working great so far. thanks! $\endgroup$
    – desperrrr
    Oct 20, 2022 at 16:22

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