I have a pretty powerful pc that should run this perfectly but I'm getting a lot of lag when doing this. when I deform anything that has a normal map, it doesn't want to handle it very well and it even does this with no other textures besides the normal map. earlier I did mess around with the actual normals of the model but that doesn't seem to do anything when I replicate the issue on other models. in fact, they all get the same issue of not being able to handle a normal. I know this site really doesn't like performance questions but the reddit wasn't too much help
even this causes it to be slow
let me know if textures are needed. although they really shouldn't be