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How do you make a spherical/ovular object in Blender?

I can make square objects, and I can make a UV sphere. But how would I make an object that appears spherical in render?

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  • $\begingroup$ Down-voted because you don't explain well (as you can see both answers your got are quite different), You need to explain why adding a circle/sphere does not satisfy your needs. $\endgroup$ – ideasman42 Sep 10 '13 at 1:59
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    $\begingroup$ @ideasman42 sorry about that. About the answers though, they both answered my question well. They're both good answers I'd say, as Haunt_House said below, they're both important. $\endgroup$ – DonyorM Sep 10 '13 at 2:38
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Are you looking for "Smooth Shading"?

Smooth/Flat Shading

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  • $\begingroup$ This isn't really as smooth as adding more vertices. $\endgroup$ – Geremia Jul 7 '15 at 3:57
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In the main menu:
Add > Mesh > UVSphere
Add > Mesh > IcoSphere

In the tool properties panel you can adjust the resolution. Later you can even add a subdivision surface modifier to it. Note that this way a sphere is represented with polygons.

Theoretically a ray-tracer can render real spheres, but cycles does not support it. Even meta-balls are rendered polygonally, not as real smooth surfaces.

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  • $\begingroup$ Sorry I meant sphere. Oops, :( $\endgroup$ – DonyorM Sep 9 '13 at 9:08
  • $\begingroup$ I wish I could say you both were right, but I think the answer below is better. I'd one up you both if I could though. $\endgroup$ – DonyorM Sep 9 '13 at 11:41
  • $\begingroup$ Both answers are important. Smooth shading only affects the surface of the object, but not it's outline. If you use smooth shading on a 32 vert circle, the outline will look edgy. Btw, you can give upvotes to both answers. $\endgroup$ – Haunt_House Sep 9 '13 at 14:46
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    $\begingroup$ @Haunt_House not enough rep $\endgroup$ – DonyorM Sep 10 '13 at 2:37
  • $\begingroup$ I'm not seeing the "tool properties panel". Is there a keyboard shortcut to view that? $\endgroup$ – Nightmare Games Jul 22 '18 at 19:38
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To make a UV sphere rounder, increase the number of segments and rings in the "Add UV Sphere" panel. These are good values to use:

Add UV Sphere panel

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Use subdivide with a smoothness of 1:

Mesh before subdividing: enter image description here

Subdivided with no smoothing: Subdivided with no smoothing

Subdivided with smoothing of 1: Subdivided with smoothing of 1

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    $\begingroup$ This way the polygon doesn't approach a sphere — more like a smooth but bumpy rock. $\endgroup$ – Ruslan Mar 17 '18 at 10:21

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