How can I make a circular object appear perfectly round?

How do you make a spherical/ovular object in Blender?

I can make square objects, and I can make a UV sphere. But how would I make an object that appears spherical in render?

• Down-voted because you don't explain well (as you can see both answers your got are quite different), You need to explain why adding a circle/sphere does not satisfy your needs. Sep 10, 2013 at 1:59
• @ideasman42 sorry about that. About the answers though, they both answered my question well. They're both good answers I'd say, as Haunt_House said below, they're both important. Sep 10, 2013 at 2:38

Are you looking for "Smooth Shading"?

• This isn't really as smooth as adding more vertices. Jul 7, 2015 at 3:57

In the tool properties panel you can adjust the resolution. Later you can even add a subdivision surface modifier to it. Note that this way a sphere is represented with polygons.

Theoretically a ray-tracer can render real spheres, but cycles does not support it. Even meta-balls are rendered polygonally, not as real smooth surfaces.

• Sorry I meant sphere. Oops, :( Sep 9, 2013 at 9:08
• I wish I could say you both were right, but I think the answer below is better. I'd one up you both if I could though. Sep 9, 2013 at 11:41
• Both answers are important. Smooth shading only affects the surface of the object, but not it's outline. If you use smooth shading on a 32 vert circle, the outline will look edgy. Btw, you can give upvotes to both answers. Sep 9, 2013 at 14:46
• @Haunt_House not enough rep Sep 10, 2013 at 2:37
• I'm not seeing the "tool properties panel". Is there a keyboard shortcut to view that? Jul 22, 2018 at 19:38

Use subdivide with a smoothness of 1:

Mesh before subdividing:

Subdivided with no smoothing:

Subdivided with smoothing of 1:

• This way the polygon doesn't approach a sphere — more like a smooth but bumpy rock. Mar 17, 2018 at 10:21

To make a UV sphere rounder, increase the number of segments and rings in the "Add UV Sphere" panel. These are good values to use: