How do you make a spherical/ovular object in Blender?
I can make square objects, and I can make a UV sphere. But how would I make an object that appears spherical in render?
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Sign up to join this communityHow do you make a spherical/ovular object in Blender?
I can make square objects, and I can make a UV sphere. But how would I make an object that appears spherical in render?
Are you looking for "Smooth Shading"?
In the main menu:
Add > Mesh > UVSphere
Add > Mesh > IcoSphere
In the tool properties panel you can adjust the resolution. Later you can even add a subdivision surface modifier to it. Note that this way a sphere is represented with polygons.
Theoretically a ray-tracer can render real spheres, but cycles does not support it. Even meta-balls are rendered polygonally, not as real smooth surfaces.
To make a UV sphere rounder, increase the number of segments and rings in the "Add UV Sphere" panel. These are good values to use: