Exported a model with default values from latest version in fbx, then imported to Unreal Engine 4. But the edges are missing, why?

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  • $\begingroup$ can you share your blend file? $\endgroup$ – user1853 Mar 26 '15 at 22:01
  • $\begingroup$ Upon exporting model for posting here i noticed that the edges only do not show when i apply UV maps and textures. $\endgroup$ – Internet Mar 26 '15 at 22:04
  • $\begingroup$ This is a very odd issue, i exported the model with a different name, added same textures, and there are no missing edges... --- oh wait there are missing edges ..... but only 1 .... hmmm $\endgroup$ – Internet Mar 26 '15 at 22:17

The answer is: Remove any world position offset textures from your Unreal material, and the space should go away upon saving.

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