Exported a model with default values from latest version in fbx, then imported to Unreal Engine 4. But the edges are missing, why?

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  • $\begingroup$ can you share your blend file? $\endgroup$
    – user1853
    Commented Mar 26, 2015 at 22:01
  • $\begingroup$ Upon exporting model for posting here i noticed that the edges only do not show when i apply UV maps and textures. $\endgroup$
    – Internet
    Commented Mar 26, 2015 at 22:04
  • $\begingroup$ This is a very odd issue, i exported the model with a different name, added same textures, and there are no missing edges... --- oh wait there are missing edges ..... but only 1 .... hmmm $\endgroup$
    – Internet
    Commented Mar 26, 2015 at 22:17

1 Answer 1


The answer is: Remove any world position offset textures from your Unreal material, and the space should go away upon saving.


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