I have a model of a building with a sidewalk around it. Both show up when I switch to rendering mode in both Blender Render and Cycles Render mode. But: when I hit F12 for a final proper render, the building shows up -- but the sidewalk doesn't.

I've checked the normals and I thought the normals seemed pointed in the right direction. I've set the Clipping on the Camera to a high number. I removed all the materials from the sidewalk and added a new material-- the problem persists. I've exported the blend as an FBX file and the Sidewalk shows up fine in Unity. Just in final renders, it doesn't show up.

Here is a blend file: http://www.pasteall.org/blend/35247. I tried to destroy everything unrelated to the issue and label things in a clear way.



Your object is disabled for rendering, to make it active click on the camera icon.

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These icons are switches:

The Eye icon is to toggle object visibility on the 3D viewport.

The Arrow Icon toggles selectability.

The Camera Icon toggles rendering.

More info here

  • $\begingroup$ @twiststreet not at all, blender has way too many tricks. Happy blending. $\endgroup$ – cegaton Mar 27 '15 at 4:25

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