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I'm rather novice. I would like to animate this letter "T" as though it's a human whereby the horizontal line on the "T" acts like the arms. I want the "T" to have its arm down by its side but it's deformed when I tried. I have done the weight paint as well as through the edit Vertex Group but it still doesn't work. Here's my blend file. Can someone please help?

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  • $\begingroup$ Try subdividing the mesh around 5 times. At the moment you don't have enogh geometry to create a smooth result. In Edit mode, select All then right-click > Subdivide and increase the subdivisions to 5 in the bottom-left panel ... and as @moonboots says recalculate the normals! $\endgroup$
    – John Eason
    Oct 18, 2022 at 8:38

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As you can see if you enable the Face Orientation display option, your face normals are flipped. So go in Edit mode, select all and press ShiftN to recalculate, then parent again and it should work correctly.

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  • $\begingroup$ Hello, wow it worked way better. However there are some creases at the "under arm" Do you know how to fix that? $\endgroup$ Oct 19, 2022 at 0:30

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