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can somebody help me to achieve making a similar ancient coin shown in the figure? Been doing it for days but cannot achieve the right results.

Thank you.

enter image description here

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    $\begingroup$ it would be nice if you have showed us what you tried. There are - as nearly always - a lot of ways to do that. e.g. normal maps, image texture, displace modifier, modelling. i would recommend watching some beginner tutorials about normals maps (of course this depends on the coins size to the render size) $\endgroup$
    – Chris
    Oct 17, 2022 at 2:15
  • $\begingroup$ Especially if you have assets already, like the heads/tails textures, that would help... In addition to screenshots, maybe you could pack your textures into your file (menu File > External Data > Pack all and save) then upload it on blend-exchange.com and share the link with us here. $\endgroup$
    – Lauloque
    Oct 17, 2022 at 5:17

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It's hard to know where you're struggling. You could create a cylinder and unwrap it (Cylinder Project for the sides, simple Unwrap for the top and bottom):

enter image description here

Then use the image of one of these coins (I had to blur it a bit) in the Base Color of the Principled BSDF, and also make a normal map from it and plug it into the Normal input of the Principled. Put the Metallic value at 1, decrease the Roughness value:

enter image description here

To deform the coin you can do it in Sculpt mode:

enter image description here

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