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I have a height map that is used as displace modifier texture, the map is hexagonal, the diagonal edge is jagged, im not sure its possible to make completely smooth diagonal line in gimp (maybe it is, if not), is it possible to smooth this edge in blender ? Thanks

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  • $\begingroup$ Ive been helped out in another chat, and the way to do this is boolean modifier in intersect mode. Using a hexagonal prism a bit smaller than the dimensions of the map. $\endgroup$ Oct 17, 2022 at 6:46

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