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I have a question about converting a curve to a mesh. Is there any way to keep the number of vertices of the curve when converting to a mesh? I would like to keep the same number of vertices to be able to use the Bridge Edge Loop tool.

enter image description here enter image description here

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  • $\begingroup$ in most cases (like yours what you showed us here) this makes no sense at all because you would loose all shape informations (it would just be a circle thing). A vertex of a mesh has no information of any "shape" beyond his point itself, what a vertex of a curve has by his handle points. $\endgroup$
    – Chris
    Commented Oct 15, 2022 at 2:30
  • $\begingroup$ You can however reduce the number of vertices produced when converting to a mesh on the Curve Properties tab by reducing the 'Resolution U' setting under Active Spline before you do the conversion. As Chris says this will reduce the smoothness somewhat but you can CTRL-Z Undo and try again until you get a reasonable result. $\endgroup$
    – John Eason
    Commented Oct 15, 2022 at 8:11
  • $\begingroup$ Just to clarify, the dots in the first image are curve control points. Each control point has handles that define the curvature of the curve. The dots in the second image are vertices. You need a lot more of them to define the same curved shape. You cannot convert control points to vertices 1:1. $\endgroup$
    – Blunder
    Commented Oct 15, 2022 at 11:57
  • $\begingroup$ Thank you so much for your help! Is there any way to construct that geometry using shape, not curve? @JohnEason $\endgroup$
    – Jiji
    Commented Oct 15, 2022 at 15:54
  • $\begingroup$ Thank you for your help @Chris $\endgroup$
    – Jiji
    Commented Oct 15, 2022 at 15:58

1 Answer 1

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Create your shape with curves. if you don't want too many vertices in the mesh you can change the number created for each spline via Curve Properties > Geometry > Active Spline > Resolution U. (Default is 12. I've set it to 6 for this case.) enter image description here

In Object Mode convert to a mesh using Object > Convert > Mesh then in Edit Mode select All and Face > Grid Fill

enter image description here

Turn on Proportional Editing with the icon or by pressing O

enter image description here

Then drag the centre vertex up or down to produce the required shape. enter image description here

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  • $\begingroup$ OMG , this is the best! I think this is exactly what I need. Thanks again! $\endgroup$
    – Jiji
    Commented Oct 27, 2022 at 18:52
  • $\begingroup$ You're welcome. You should be able to mark my answer as accepted to give it a green tick and show that it worked for you. - blender.stackexchange.com/tour $\endgroup$
    – John Eason
    Commented Oct 27, 2022 at 21:03

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