I recently changed my system into Apple M1 and tried to work with some old project containing a 21600x10800 texture. Unfortunately when loading Blender (v3.3.0) reports error:
"Texture exceeds maximum allowed size 16384 x 16384".
I didn't have such limit previously.
How can I increase the maximum allowed size of texture?
Does the texture format matter?
Is it because of apple M1 system?