I have a model with a texture applied and this is what happens when the model is viewed from far away :
There are those white lines visible where the seams are but only when viewed from far enough, upclose, no seam is visible at all. My UVs have enough margin so I really don't know what is causing this.
The only thing I know is that they are only visible in realtime renderers. They are not visible in Cycles render view. They are also visible when the model is exported as a GLTF and viewed in a GLTF viewer.
Is there a way to fix/avoid this?