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I made a lightsaber, and it's looking pretty good, but I have a few problems. When I render it out, it looks like this:Rendered

However, in the viewport rendered shading, it looks like this: enter image description here

How come the exact same scene can have different reflections? I would like the rendered image to look like it does in the viewport. How can I do this?

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    $\begingroup$ The viewport render uses the viewport settings for modifiers, and visibility setting for the viewport. Perhaps your Display and Render settings for a modifier, or the visibility of something in the environment, are different? $\endgroup$
    – Ascalon
    Commented Mar 26, 2015 at 4:58
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    $\begingroup$ It looks to me like you have a subsurf or maybe a bevel modifier which is being not being applied in one or the other. See blender.stackexchange.com/q/985/599 for a list of possible causes. $\endgroup$
    – gandalf3
    Commented Mar 26, 2015 at 9:50

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