I did a 3D scan, imported the obj and removed the material. For some reason, it shows up super dark in the viewport and in cycles render view. I've played with the materials but it keeps showing up dark with weird shadows. I don't need the original image texture (which also shows up dark), I just need to add my own material shader.
I'm not sure if the OBJ got corrupted or something but this is the only scan I have of this pose. It doesn't seem to be a problem with the lighting/HDRI but rather the OBJ itself. Anyone know how to fix this weird lighting? Tysm