I have a cube that is scaled about 10 times on the Z axis. I added a plane, rotated it 45 degrees on the Y axis, and placed it just below the top of the cube. I applied a boolean difference modifier to the cube, and it cut off the bottom. How can I invert the boolean operation to cut off the top of the cube instead? The plane should be deleted after the cutting.
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$\begingroup$ it depends on the face normals, flip the plane 180° and try again $\endgroup$– ChebhouMar 25, 2015 at 23:34
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$\begingroup$ You can flip normals on the plane to fix that. $\endgroup$– DenisMar 25, 2015 at 23:34
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$\begingroup$ related: blender.stackexchange.com/a/50632/1853 $\endgroup$– user1853Apr 26, 2016 at 18:42
2 Answers
The Boolean modifier calculations depends on the face normals to decide what's inside and outside ; for a simple plane case the face normal is the local z_axis so it's enough to flip the plane 180°
for other case :
- enter edit mode hit Ctrl+N
- check inside option on the tools panel
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1$\begingroup$ Also note that you can use
Ctrl Shift N
to enable the inside option without an extra step $\endgroup$– gandalf3 ♦Jul 10, 2015 at 18:52
you can use a different kind of operation on the boolean modifier for different results: