I'm trying to do some beads for my model but I have a problem with the colors. I want to add lot of beads with geometry nodes and for that, randomize their color, but I don't know how to randomize the color when using a toon shader.
As you can see on the picture above, I tried a mix rgb node with the random and toon shader linked, but it only gives different tones of red. Is there a way to randomize the color ramp colors while keeping the same "configuration" so I don't lose the toon shader effect?
Also tried by randomizing the color ramp as a comment said, but if I add more colors, they will combine on the beads.