Is there a way for the sculpted area to smooth as you sculpt dynamic detail on it. I might be missing something obvious, but as you sculpt with dynamic topology, smaller polygons are added, but the surface is not smoothed, creating that jagged shading. I think this behaves the same way when using a Subsurf modifier put on "Simple" instead of "Catmull-Clark".
However, Sculptris on the other hand smooths the surface and there's no problem adding more detail.
I find it that only the Snake and Smooth brush are working fine for this. Is there a way to sculpt with smoothing somehow?