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I have simple black and white texture, how would i map another texture on top of it such that that the texture is on white parts and not on black part

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Use a Math node set to Multiply (Or a MixRGB).

If both textures are black & white, this should work.

All the black parts of both will stay black, and where black & white overlap, it will become black.

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I used mix shader, with factor set to the value of the image i want to overlay on top of

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