# How to repeat a deformation made using geometry nodes on the same plane

I used geometry nodes to form a single whirlpool on a plane (using this tutorial).

I would like the whirlpool to repeat on the same plane, ideally while being able to control their individual sizes. Is this possible?

This is the node setup and the current result with the desired whirlpools added in blue

• No, unfortunately not. You seem to be using node groups, which seem to be part of an additional addon. These are not included in the file, which makes it difficult to look at this in more detail and answer your question. Oct 7, 2022 at 14:17
• @quellenform Ah I see, here is the addon I was using: github.com/Gerstmann-Bradley/…, thank you again Oct 7, 2022 at 14:31
• OK, I've looked at this, and I have to be honest: this question is too localized in its current form. To solve your problem, you would first have to analyze all the nodes you used (and Bradley created) and clarify how they work and what exactly they do. It might be easier if you address this directly to the creator of the nodes you use. Oct 7, 2022 at 14:50
• @quellenform I disagree, the example is localized, but I think the question, if anything, is too simple: how do you want to repeat the deformation? Just duplicate the modifier. Obviously this would stack the whirlpool onto itself, but if it displaces the mesh based on e.g. distance from origin, you could modify the node tree to be based on a distance of a supplied (input) coordinate instead. Then after duplicating the modifier you would just pass e.g. $(0; 0; 0)$, $(-0.75; -0.75; 0)$, $(-0.75; 0.75; 0)$, $(0.75; 0.75; 0)$, $(0.75; -0.75; 0)$ as the coordinates. Oct 7, 2022 at 16:14
• @MarkusvonBroady Then please be so kind and write an answer that is understandable for Geometry Nodes newbies. ;-) Oct 7, 2022 at 16:24