I know, especially for beginner, Blender is overwhelming and seems to be to complicated to ever understand a thing...but if you keep on learning it you will soon learn how amazing Blender is and IT'S FREE!!!
So if you use this material setup:

you can choose the image in the image texture node.
Also set it to "clip".

After that you might see something like this:

which is of course not what you want.
So click on UV editing:

Hovering your cursor on the right window, press A to select all vertices:

now just use your mouse to rotate your view like this:

then choose: UV -> project from view

if you now select "rendered view" you can already see parts of the image.
All you have to do now is adapt the UV coordinates on the left window like this:
Select A to select all UV coordinates, press S and scale and move your mouse so that the picture appears as you like it.
