I have two different horses with their animations.I want to have horse A to use horse B's animations. So I am trying to bind horse A to horse B's skeleton and import back to UE5.
I am not familiar with Blender. In Blender I have tried deleting horse A's armature and B's mesh, Right now the mesh and armature are separate. But I try to move the armature inside the horse and do armature deform with automatic weights. Then I export using send to unreal addon, but the imported horse I got in unreal is not playing animations. The skeleton tree is gray with the prompt message " this bone exists only on the skeleton but not on the current mesh".
Could you give me some help?