3
$\begingroup$

In the user preferences, color for selection and active object can be set, but there is no alpha slider, i.e. opacity is always 100%.

I want to match a slightly distorted texture onto an object using UV editing, but due to the selection mesh lines showing in the 3DView with 100% opacity, it is hard to do this with pixel accuracy.

It there a way to set opacity of the selected mesh (by default: orange) or an alternative solution for this use case?

$\endgroup$
0
1
$\begingroup$

No, this feature isn't currently available. Workarounds can be found in following questions: Remove selection overlays when Editing UVs?

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.