0
$\begingroup$

I have an eye, and I want to be able to change the size and shape of the pupil (seperate texture) and I’ve used shape keys, but they don’t work right, so I wondered if it would be possible to use a controller (like an empty) to control the faces of the sphere that the texture’s on without using shape keys. Thanks

$\endgroup$
1
  • $\begingroup$ I also want to use the same method to make eyes, the problem is that I continue and copy the examples and it doesn't work as it should, the image is only repeated and distorted $\endgroup$
    – EddySGH
    Nov 26, 2022 at 9:52

1 Answer 1

1
$\begingroup$

Yep, you can use an object as source of coordinate system:

enter image description here

enter image description here

Another way is using drivers:

enter image description here

Click RMB on empty's scale slider and select "copy as new driver"

Then paste it into shader node value. Now empty controls the value inside node tree:

enter image description here

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .