I am having trouble exporting my animation to as a glb/fbx. I have use 'damped track" and "locked track" bone constraint to speed up my animation.
The problem occur when I tried to export my animation, the exported animation is unable to loop even tough the animation is perfectly fine when view from blender. Even baking then animation would not solve the problem.
Is there a way to overcome this problem? I would like to kept the constraint.
the blend is provided