I'm having a weird issue with exporting an FBX from Blender to Unity with different skeletal animations as action stashes. Some of the animations show fine in Unity, but others seem to only have animation on the root bone, so the character's moving around as a whole while being frozen in a pose. I can't figure out what the difference is between the different animations that's making some work and others not. Any help would be greatly appreciated.
(I would attach the blender file, but I can't figure out how)