I'm making a model that has a solidify modifier, and after that is a bevel modifier with the Weight limit method. I've marked every outer edge of the model with 100% bevel weight, but the edges on the solidified mesh that originated from the corners of the original mesh don't get marked. I'm wondering if there's a way to do so without having to apply the solidify modifier and mark the new edges manually. I know that using the Angle limit method fixes this issue, but it's harder to control and can add unwanted bevels on sharper corners.
Here's some examples to show what I mean using a subdivided plane:
Base mesh:
Solidified mesh:
Solidified mesh with weight-based bevels at the outer edges:
Solidified mesh with angle-based bevels (This is the result I'm looking for, just without having to actually use the Angle limit method):
To clarify, the resulting bevel corners must have geometry that joins at the center rather than the top, so that the mesh can be bent to a further extent without scaling down the bevels or overlapping them:
If anyone could help it would be much appreciated!