This problem may be very straight forward to solve, but since I'm new to Blender (but not to 3D, CGI), and I already saw ton of tutorials on YouTube trying to find a solution but found none, so here it goes:
In Lightwave, I can automatically project a planar image (png, jpeg...) or movie (mp4, avi...) on any surface (polygon) without define (use) an UVmap. Lightwave offers an automatic fit (scale /size) projection of the image to a defined surface (like I said, no UVmap used). See attached image "Lw.png" for better understand.
Maybe I'm doing something wrong but shouldn't the "Mapping" node offer an "Automatic" image texture fit (scale /size) option?
Can someone please point me to a solution (if there is one) to project a texture image or movie on a surface, without using UVmaps?