Trying to create a spinner with precession. But without physics, just an animation.
So, the object is rotating around the Z axis. At the same time, the upper end of the Z axis should draw a circle in the space (I should be able to set this angle beta), and the lower end of the Z axis should stay at the XY = (0,0) (center of rotation in XY plane).
The periods of precession and rotation of the object are different.
Haw can I do this ?
There is a similar post here, but there is no solution and it is done with the physics.
I try to do this with delta-transform but in such way I get precession impacted the rotation speed. This is not good, these processes are separeted.