I have been creating animations through blender using the ocean generator and a Lego boat - see attached image - I have been using shrink wrap and copy location to make the boat float but when I play the animation, the water actually goes inside the object as if it was not there - how do I stop the water from entering the object?
$\begingroup$
$\endgroup$
3
-
4$\begingroup$ One way is using a Boolean modifier - you add a „boat negative“ object to the z axis which is parented to the boat and Boolean cuts the ocean away $\endgroup$– ChrisSep 30, 2022 at 6:55
-
$\begingroup$ @Chris agreed, but the invisible boat negative should also be solid, without the inside space. $\endgroup$– TheLabCatSep 30, 2022 at 14:21
-
1$\begingroup$ Thanks @Chris ! $\endgroup$– JBStudios AnimationMay 5 at 23:32
Add a comment
|