enter image description hereI have been creating animations through blender using the ocean generator and a Lego boat - see attached image - I have been using shrink wrap and copy location to make the boat float but when I play the animation, the water actually goes inside the object as if it was not there - how do I stop the water from entering the object?

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    $\begingroup$ One way is using a Boolean modifier - you add a „boat negative“ object to the z axis which is parented to the boat and Boolean cuts the ocean away $\endgroup$
    – Chris
    Sep 30, 2022 at 6:55
  • $\begingroup$ @Chris agreed, but the invisible boat negative should also be solid, without the inside space. $\endgroup$
    – TheLabCat
    Sep 30, 2022 at 14:21
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    $\begingroup$ Thanks @Chris ! $\endgroup$ May 5 at 23:32


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