I am trying to create a simulation of smoke inside a building with Blender 2.73a. I have successfully modelled the building and created the smoke simulation. However, my smoke is not interacting with the walls of the building like it should. How do I fix this?
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$\begingroup$ Could you upload a screenshot or render showing the problem? $\endgroup$– gandalf3Commented Mar 24, 2015 at 6:17
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$\begingroup$ <img src="http://blend-exchange.giantcowfilms.com/embedImage.png?bid=129" /> $\endgroup$– romainCommented Mar 24, 2015 at 6:51
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$\begingroup$ Welcome romain :) Please start with the tour: blender.stackexchange.com/tour. You want to make the smoke interacts with the walls right? $\endgroup$– p2orCommented Mar 24, 2015 at 7:07
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$\begingroup$ Yes i want it! Can you help me $\endgroup$– romainCommented Mar 24, 2015 at 7:12
1 Answer
You have a normal collision above the Smoke collision, and it seems to be messing things up. I removed both and re-added just the smoke collision, and the simulation appeared to work flawlessly, no smoke came outside of the walls.
Before:
After:
I can replicate this issue by adding a standard collision to the object, then adding the smoke collision. If you reverse the order it works perfectly fine. This appears to be some sort of collision priority conflict or bug. As long as you add the Smoke Collision first it should work as expected.
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$\begingroup$ hello, Thank you for you help! But, my problem is inside...i have an empty space between smoke and walls... Do you have a solution? $\endgroup$– romainCommented Mar 24, 2015 at 16:18
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$\begingroup$ The resolution is very low, did you try increasing that? $\endgroup$ Commented Mar 24, 2015 at 16:23
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$\begingroup$ @romain I see what you mean, I'll look and see what I come up with $\endgroup$ Commented Mar 24, 2015 at 16:48
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$\begingroup$ OK, thank you NoviceInDisguise. I look too $\endgroup$– romainCommented Mar 24, 2015 at 16:51