I am trying to create a simulation of smoke inside a building with Blender 2.73a. I have successfully modelled the building and created the smoke simulation. However, my smoke is not interacting with the walls of the building like it should. How do I fix this?


You have a normal collision above the Smoke collision, and it seems to be messing things up. I removed both and re-added just the smoke collision, and the simulation appeared to work flawlessly, no smoke came outside of the walls.


First Sim


After Sim

I can replicate this issue by adding a standard collision to the object, then adding the smoke collision. If you reverse the order it works perfectly fine. This appears to be some sort of collision priority conflict or bug. As long as you add the Smoke Collision first it should work as expected.

  • $\begingroup$ hello, Thank you for you help! But, my problem is inside...i have an empty space between smoke and walls... Do you have a solution? $\endgroup$ – romain Mar 24 '15 at 16:18
  • $\begingroup$ The resolution is very low, did you try increasing that? $\endgroup$ – VRM Mar 24 '15 at 16:23
  • $\begingroup$ Yes, but it's the same... $\endgroup$ – romain Mar 24 '15 at 16:33
  • $\begingroup$ @romain I see what you mean, I'll look and see what I come up with $\endgroup$ – VRM Mar 24 '15 at 16:48
  • $\begingroup$ OK, thank you NoviceInDisguise. I look too $\endgroup$ – romain Mar 24 '15 at 16:51

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