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I am trying to have a non destructive bevel on intersecting edges of an object after a difference boolean. I have found that in 3.3. the Mesh Boolean node now has a new attribute called "Intersecting Edges" which sounds like a reference to the, well, intersecting edges of the boolean. But I have found no way of applying the Boolean to this edges. Here is a very basic reproduction of what I am taking about.

Geometry Nodes

One way I have thought is to somehow create a vertex group out of the intersecting edges and then run a Bevel on that Vertex Group.

Modifier List

Is there any way to do something like this?

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Your idea to apply the bevel modifier to a vertex group is absolutely correct.

However, the vertex group must be created first, and then you can add the Intersecting Edges to it in Geometry Nodes via the node Store Named Attribute:

enter image description here


(Blender 3.1+)

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