I have a skeleton imported as FBX from a video game, and to make modifying animations easier, I want to make an IK rig for it. However, it imports with all bones disconnected from one another.
I know that the IK constraint doesn't properly work on armatures with disconnected bones, but I'm certain there's a solution or a workaround of some kind.
Moving or rotating the original armature's bones around in edit mode is not an option, it destroys existing in-game animations.
Here's the .blend file I'm working with:
In the .blend file I have two armatures: One rough IK armature with connected bones, and the original. I was messing around with things to try and see if there was a way to parent the original armature to the IK armature I have. If anyone could help me with that, I'd really appreciate it.