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I know that there are several solutions for fixing the topology of meshes that are converted from text. However, the font I'm using is Segoe Script regular, which is a cursive typeface. The key issue is that the characters overlap where one character flows into the next, and when converted to a mesh this creates a problem. The characters are overlapping but the whole piece of text is one object. An example of what it looks like is attached: Segoe script regular overlapping characters within one object. The problem comes when you try to do something such as add a rim to the font: The characters are in an inbetween state, half separate objects and half the same object, and I have been unable to find a way to clean up the mesh so that linked characters are properly joined together.These overlapping objects within a single object also create a problem within cycles which doesn't render them cleanly either.

I've tried using remesh but that doesn't work. Does anyone have an idea? I'm relatively inexperienced at using Blender.

Thanks

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  • $\begingroup$ What does it give if you select one letter (press L to select a separate mesh), then Ctrl F > Intersect (Boolean)? You then need to choose Union in the Operator box (panel on the bottom left of the 3D view) $\endgroup$
    – moonboots
    Sep 27 at 18:09

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If Boolean would not working for you ...

  • take a black&white screenshot of your text

enter image description here

  • drag& drop into viewport (it became Empty object)
  • search Trace Image to Grease Pencil

enter image description here

  • Search Convert Grease Pencil > Mesh
  • Fill Alt+F
  • Add Solidify modifier

enter image description here


Alternatively you can use Delete > Limited Disolve to merge faces into N-gons

  • and use like Face Inset and Extrude outline ... or what ever.

enter image description here

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