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This is the video I have been watching. Blender Sword Modeling

I cant figure out how the guy make the sword actually 3D, or to appear to have mass.

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At 4:30 in the video he selects all the interior faces, with circle select C. Then moves them along the X axis, G X, that gives the object thickness.
Having left the outer faces unselected, it creates a bevel which when combined with the mirror modifier he adds later will make the whole object.

animated gif

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Another quick way to do this is with a solidify modifier, used create thickness out of flat objects.

To create the sharp edges you can then add a bevel modifier.

enter image description here

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