This is the video I have been watching. Blender Sword Modeling

I cant figure out how the guy make the sword actually 3D, or to appear to have mass.


At 4:30 in the video he selects all the interior faces, with circle select C. Then moves them along the X axis, G X, that gives the object thickness.
Having left the outer faces unselected, it creates a bevel which when combined with the mirror modifier he adds later will make the whole object.

animated gif


Another quick way to do this is with a solidify modifier, used create thickness out of flat objects.

To create the sharp edges you can then add a bevel modifier.

enter image description here


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.