Is there a way to use a sound file inside of the Sverchok addon?
I am trying to use the output of a sound file to drive an animation in Sverchok, but cannot figure out how to link the sound file into the Sverchok node interface.
I am essentially trying to copy the process used in this tutorial, where a sound file is used as a driver to affect an object's properties. I followed this tutorial easily enough, and could even add the driver to a value node in the Shader Editor to control an object's color. However, using the same process, I cannot add the driver to nodes inside Sverchok. I also tried getting the object's properties (in this case rotation, which is being driven by the sound file), but this does not seem to update in Sverchok with frame changes:
In the past I've gotten the output of a sound file into Sverchok via animation nodes (this and this post). Unfortunately, I've since started working on a new computer and cannot install animation nodes.
This blend file can be found here as well.
I am also using Sverchok version 1.1.0 with Blender version 3.1.2.