I am working with mocap data.
The software I'm using exports a .blend file, of a skeleton rig, based on the rigify rig, with the mocap animation recorded onto lots of empties.
I want to bake keys onto the joints and export the animation as fbx, I am using the following process:
I select the metarig
Go to "pose" mode
Choose "animation > bake keys" I turn on "visual keying" and press bake
This then bakes keys on every frame (takes about 5-10 mins)
Then, I go "export fbx" I turn on "selected objects" Turn off "leaf bones" Turn off "NLA strips" and "start/end keys" Then I press "export"
The export process takes FOREVER.... like 30-40 mins to export a 30 second clip
I have a good computer/Ram/graphics card. In Maya, with the animation keys already baked onto a joints, exporting an fbx would take about 1 second.
What I am doing wrong?? Is there any way I can speed this up?
Thanks!