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I have a complex object I am trying to texture with a real locations textures. I have the faces I want selected in edit mode and I UV unwrap them by projecting from bounds and it looks fine, like only the faces I selected are being unwrapped, but when I go to apply a new material, the material selects ALL of the faces, the ones I want, and the ones I don't want. What's the best way to get by this?

marked as duplicate by cegaton, Ray Mairlot, VRM, user7952, David Mar 23 '15 at 17:35

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  • How many materials do you have on the mesh? – Denis Mar 23 '15 at 15:41
  • There are currently zero on the mesh. Each mesh I have will only have a total of 2 materials, I just can't figure out how to separate things properly. – Daniel Mar 23 '15 at 15:44
  • When you add a first material it will be applied to all the mesh. – Denis Mar 23 '15 at 15:49
  • Oh sweat okay. So after the first material is on there, then I can go back and select the specific spaces and unwrap them? – Daniel Mar 23 '15 at 15:51
  • 1
    You need to apply second material to those specific faces. – Denis Mar 23 '15 at 15:53
up vote 1 down vote accepted

If there are no materials applied to the mesh, first material that is created will be applied to whole mesh. There can not be part of mesh without a material. You have to create additional material for those specified faces.

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