So, let's say I have a straight path with 5 vertices and a sphere in my scene. What I want to do is to animate the position of my sphere and, through geometry nodes, select the closest vertex of the path to the sphere. Would that be possible ?
My complete idea and project is to have a 3D grid which scales proportionally to an object's location, with the scaling being local to the vertex. I'm basically trying to have a working model of this animation: https://youtu.be/DYq774z4dws?t=265
I don't have much experience in geometry nodes, so my request may be impossible or hard to do, but I'm willing to put in the work to understand that :)) (I'm a student in physics, so if any maths explanations are required for me to understand, I should be fine)
Thank you !!