when I try to generate rig. get this error message . What can I do ? I don't understand what does it mean ?

RIGIFY ERROR: Bone 'brow_glue.B.L.002': Could not match control node for ORG-brow_glue.B.L.002 Incorrect armature for type 'base_generate'

error image

  • $\begingroup$ What Blender version and is that the standard Human (Metarig) added from the Add menu? - The reason I ask is that I've never seen a bone connecting the brow.L bones to the brow.T bones. The standard rig simply doesn't have a bone in that position. That's checking all Blender versions from 2.83 to 3.3. $\endgroup$
    – John Eason
    Sep 24, 2022 at 22:53
  • $\begingroup$ @John Eason, Hi , Blender version 3.3 , Its simple human meta rig but I press upgrade face rig .original model . $\endgroup$ Sep 25, 2022 at 16:48
  • $\begingroup$ It looks as if CGDive has done a tutorial on face rigging in Blender 3+ which talks about the updated face rig so it might be worth going through that tutorial to see if there's anything special you should be doing with it. youtu.be/wVISTf93uTA $\endgroup$
    – John Eason
    Sep 25, 2022 at 20:48
  • $\begingroup$ very helpful video. thanks a lot. $\endgroup$ Sep 26, 2022 at 18:00
  • $\begingroup$ He's done a whole series of informative videos about rigging and rigify here. $\endgroup$
    – John Eason
    Sep 26, 2022 at 22:09

1 Answer 1


I recently encountered this error. I was able to solve it using the following method.

First understanding this error: When there are multiple bones in a single location, it's important that all the bones be aligned at the location. You can easily identify these bones as concentric circles. Ex: Pelvis Joint, Spine.006 + Face Bone. Coming to the issue here, The bone brow_glue.B.L.002 is the following bone (shown in the picture), it connects the left eyebrows to forehead bones in Blender 3+ rig enter image description here

As you can see there are 3 concentric circles at the top and 2 concentric circles at the bottom. The error states that the bottom bones or roots aren't aligned.

Solution: Select the bone brow.B.L.001 (it's to down an left to the joining bone). Go to the Bone Properties tab and copy the Tail Transform values (X,Y,Z).Tail Transform of the adjacent bone

Select the bone brow_glue.B.L.002, Go to the Bone Properties tab and paste the values in Head Transform (X,Y,Z). Repeat similar to the mirror bone on the right side (if you haven't checked X-Axis Mirror option while editing). Come out of edit mode and Go to Bone Data tab and click Re-Generate rig. It should work. Pasted values in Head Transform of the joint bone

Basically align the joints, wherever multiple bones are involved Hope this helps :)


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