I would like to use the new hair curves (Blender 3.3) as an input for an already existing geometry node. This node expects a collection of curves (i.e. curve instances). I don't see how I can change that node to work with one geometry containing all curves. So is it possible to convert the geometry I get from the hair Curves object into a collection of curve instances (each curve -> one instance)?
Shortly after my question here someone asked a similar question: Is it possible to convert mesh islands to instances? There are currently two answers following the same basic idea. This is IMO the neater one: https://blender.stackexchange.com/a/276930/139016 The Idea is to use a cascade of Separate Geometry nodes where the Selection input is given by the Island Index output of a Mesh Island node. This way one needs N Separate Geometry nodes to convert N islands into N instances.
For my problem regarding the new hair curves I would need many such steps. Currently experimenting with creating a 10 Islands to Instances group node, based on this a 100 Islands to Instances node, ...