When sculpting with "Dynamic Topology", is it possible for the polygon size to change depending on the size of the sculpted area? Basically, I want the polygon size to change the same way it does in Sculptris. Very often I find it difficult and time consuming to change the Constant size manually and Sculptris just makes that sweet balance between appearance and performance automatically so you can focus on sculpting only. Is that possible in Blender somehow? Or maybe some add-on of some sort? I wanted to use Sculptris for sculpting, but it has some missing stuff that I like so much like more brushes etc.. and import- export between the two programs so many times is anoying.