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enter image description here

I like viewport image, looks like glass, but in rendered image looks like marble, low reflections, low colors and much more red color instead of green. How can I obtain redered image same as the image in Viewport?

Outliner

Here is Blend file.

Download HDR image from

https://polyhaven.com/a/ninomaru_teien

and use sphere.0003_with_HDRI for texture in ImageTexure node

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  • $\begingroup$ Hello, first thing look into your Outliner, it looks like you've hidden something in preview but not in render. If it's still not your problem, maybe share your file: blend-exchange.com $\endgroup$
    – moonboots
    Sep 24, 2022 at 7:29
  • $\begingroup$ I have just one light source, a big sphere with HDR image, as texture. The camera is inside the sphere. $\endgroup$ Sep 24, 2022 at 7:51

1 Answer 1

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What you show in your first screenshot is the Material preview, it is not accurate, for example it won't reflect the other objects, also some material don't work fine, but if you switch to Rendered preview it seems to match the final render:

enter image description here

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  • $\begingroup$ But I like image in "material preview" It looks like a glass shader. Render Image looks like marble shader. How can I obtain that glass effect? How can I render that image? $\endgroup$ Sep 24, 2022 at 11:50
  • $\begingroup$ In that case you need to change the material, or you can render the 3D viewport as it is: On the top of the 3D View > View > Viewport Render Image $\endgroup$
    – moonboots
    Sep 24, 2022 at 12:27
  • $\begingroup$ Thank you! That is the solution. SOLVED! $\endgroup$ Sep 24, 2022 at 18:15

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