I know that this How to apply a bevel modifier, so that it affects only specific edges? exists but the answers in there either talk about using vertex groups or weighted edges. And this is not always great for me.
- Weighted edges: Sometimes I need to apply different bevel properties to different edges in the same mesh. Say, I want a part of the mesh to use different Miters or bevel amount.
- Vertex groups: Using this, I can't seem to control weights anymore. This is going to make it near useless when fine tuning the weights become necessary. Also, sometimes, vertex groups can select the wrong edges. For eg. say that I wanted to apply the bevel on the pointed edges by selecting the 4 vertices. As you can see, that also applies the bevel on the convex edges too
Is there a way around this?