I have one architecture project, two blender files. Imperial unit system (feet), separate units (inch) in each of the two files.
The idea was modeling different components in different files and then safely append integrate object by object or collection by collection to one complete project file.
While modeling hundreds of objects I did not see that, (for unknown reasons) one of the blender files had a scene unit scale of 0.025400 while the other blender file has a unit scale of 1.
Of course when I change the unit scale from .025400 to 1, every included scene object dimensions gets huge and unwanted values.
Is there a way to change scene unit scale value while not affecting individual dimensions and localization objects values?