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screenshot Hi, I understand English badly but I really need some help. I added Mark Seams, applied all transformations, and for the subdivision, I've chosen UV Smooth to all but I still have this distortion after UV unwrapping and I don't know how to fix that. I tried so many methods on Youtube but no one is helping me.

Blend file: https://drive.google.com/file/d/1cjndxOh41WYNcBUAVGa0EOwguHG2v-nK/view?usp=sharing

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You didn't apply the modifiers (you need to aplply the subdivision, bevel and mirror) If you apply them and then you unwrapp (for example with Smart UV Project) you will find that there is no streching. enter image description here

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  • $\begingroup$ but if i apply modificators on this way this are changes my geometry, i mean thats was more strange in angles but if i apply firstable subsurf after bevel and mirror thats chances my geometry, i need to apply firstable mirror after belev and subsurf $\endgroup$
    – Yngwie
    Sep 20, 2022 at 1:19

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