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I want to add texts/labels to the product models I make. How do I do that? Using a Shrinkwrap modifier is one method but it is neither accurate nor satisfying. Another method is UV unwrapping but I don't know how to mix nodes to place texts exactly where I want without compromising the shader node underneath. enter image description here

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2 Answers 2

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i would use the same bsdf, but an image texture with alpha and just the number. Then use mix rgb node to add the number. And you can even use bump to have a engraved text.

node setup:

enter image description here

result:

enter image description here

enter image description here

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  • $\begingroup$ +1 but the texture of the painting should not be the same as the object :p $\endgroup$
    – moonboots
    Commented Sep 17, 2022 at 8:41
  • $\begingroup$ Yes, but you know that I am not a perfectionist 😉 $\endgroup$
    – Chris
    Commented Sep 17, 2022 at 10:21
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You can prepare your text on a transparent background, save as PNG, unwrap your object, mix 2 Principled BSDF in a Mix Shader with the alpha as factor, plug your image in the Base Color input of one of the Principled BSDF, keep your object black material for the other one:

enter image description here

As pointed out by Chris, to add a bit of bump to the text, create a normal map from your text image and plug it into a Normal Map that you plug into the Normal input of the Principled BSDF:

enter image description here

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  • $\begingroup$ very nice, but nooooo engraving as the old cameras do have ;) but +1 from me $\endgroup$
    – Chris
    Commented Sep 17, 2022 at 8:26
  • $\begingroup$ oh yes you're right I've forgotten the engraving ;) $\endgroup$
    – moonboots
    Commented Sep 17, 2022 at 8:28
  • $\begingroup$ not really...he didn't even ask for engraving :D $\endgroup$
    – Chris
    Commented Sep 17, 2022 at 8:28

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