I am making somewhat of an FPS, I am making where no bullets come out of the barrel, but a ray comes out. I know how to make a ray with distance and detect a property, but that's not the problem. I am making a penetration system where the ray goes through objects with a certain property ("penetrable"). I can do this, but the way I want this to work is the following: as soon as the ray (first ray) hits a penetrable object, a new ray is created. Also, when the ray hits the property, it casually would send a message ("x") to tell the other player to lose health. If the ray is a ray that is new (penetrated through an object) one, I need it to send the other player a message "xy". This would make it possible to have the bullets deal less damage through walls, and make it possible to reward you differently. So what am I asking for? I would like to have a ray come out of the barrel (if it hits someone before it penetrated, it sends the regular "lose x hp message."), and if it hits a property "penetrable," a new ray would be created that sends players the message "lose x-y" if it hits. I know this sounds very hard, but I can already make it very far; I am just not sure if I am doing this right. Any help is appreciated, thanks!


Here is the logic setup for this system :

if ( hit_penetrable and Xray_hit_player ) : send(XY)
if ( hit_player ) : send(X)

enter image description here

a Demo file

  • $\begingroup$ What does the "body" in the text do? Also, can you make a demo? $\endgroup$ – blackhole Mar 22 '15 at 18:56
  • $\begingroup$ @BlenderDev the body has no effect for the ligic-blocks, do you want a .blend ? $\endgroup$ – Chebhou Mar 22 '15 at 19:12

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.